One-Punch Man
Overview
The most powerful superhero in the world can kill anyone with one blow. But nothing can challenge him, so he struggles with ennui and depression.
Seasons
E1
Road to Hero
A story about Saitama from when he still had hair and his only costume was a track suit. Several shops in Saitama’s neighbourhood have gone out of bus...
E2
The Shadow That Snuck Up Too Close
A story set sometime between Mosquito Girl’s defeat and Genos showing up to Saitama’s apartment. Genos wants to learn the secret to Saitama’s power an...
E3
The Student Who Sucks at Storytelling
Jenosu it accidentally trapped in Don Pacino a little bit caught in the Mafia of conflict. Jenosu that are in a hurry the shopping asked the bargain i...
E4
The Ninja Who Is Too Complicated
Sonic strive to strict training muffled to the mountain, but had spent the days of troubled with nightmares to be a nasty blow to the groin from Saita...
E5
Bang, Who Is Too Overbearing
After the events of episode 7, Bang begins to spy on Saitama and Genos to gauge their abilities. Hopeful that his Water Stream Rock Smashing Fist mart...
E6
The Sisters Who Have Too Many Things Happening
During a coincidental train ride, Genos and Fubuki are put to the test when an anti-Hero Association group plants a bomb on the train.
E7
The Murder Case That Is Too Impossible
Child Emperor investigates the murder of Zombieman. When Saitama is put under suspicion, Genos promises that he will vouch for Saitama even if he’s th...
E8
A Super Serious Look Back!
One Punch Man 2nd Season’s commemorative recap special.
E9
Saitama and Those with Reasonable Abilities
Saitama meets a group of villains in a public restroom who mistake him for their ally, they introduce themselves to Saitama, but when he reveals he’s ...
E10
Old Dudes and Fishing
Atomic Samurai and Bang go out fishing to a lake.
E11
Genos and Memory Loss
As Genos and Saitama watch TV, Saitama accidentally knocks Genos out trying to reach his potato chips and Genos wakes up with memory loss.
E12
Games and Rivals
Saitama brings Genos to a tournament for the fighting video game “Wild Animals” due to the grand prize being five million yen. Several locations all o...
E13
Puri Puri Prisoner and the Escaped Prisoners
One stormy night, a monster emerges from a junkyard and begins making its way towards Smelly Lid Prison. Noticing its approach, Puri-Puri Prisoner bre...
E14
The Zombieman Murder Case 2: A Chalet Amid the Blizzard, and the Ones Bothered by the Cold
Child Emperor, Zombieman, Superalloy Darkshine, and Metal Bat are dispatched to a forlorn, snowy mountain to hunt down a monster.
E15
Broadcast Commemorative Episode: A Serious Look Back at the Anime One-Punch Man Season 2
One Punch Man 2nd Season’s commemorative recap special.
Saitama looks like an average guy, but his problem is anything but average. After training hard enough for all his hair to fall out, he's become so overwhelmingly powerful that no villain can stop him. The thing is, Saitama just does the hero thing for fun. When every enemy goes down with a single punch, it turns out that overwhelming power can be kind of... boring. Can a hero be too strong?
E1
The Strongest Man
Saitama is a guy who’s a hero for fun. After saving a child from certain death, he decided to become a hero and trained hard for three years. Though h...
E2
The Lone Cyborg
A monster is moving toward City Z, one that has been created by the mysterious organization known as The House of Evolution. Genos, a young cyborg, ...
E3
The Obsessive Scientist
Saitama and Genos glean information about The House of Evolution and its founder Dr. Genus, a scientist with dangerous ideas on artificial human evo...
E4
The Modern Ninja
A group of battlesuit-clad terrorists called “The Paradisers” appears in City F, led by an enormous man known as Hammerhead. Calling for the redistrib...
E5
The Ultimate Master
Though he’s been doing the hero gig for three years, Saitama realizes that the public knows nothing about him. Determined to get a little recognitio...
E6
The Terrifying City
It’s been five days since Saitama became a professional hero and he has yet to do anything heroic. When Genos informs him that C-class heroes who do...
E7
The Ultimate Disciple
An enormous meteor hurtles toward City Z, forcing the Hero Association to ask its S Class heroes to respond. When all their efforts prove in vain, Gen...
E8
The Deep Sea King
A pack of monsters calling themselves the “Clan of the Seafolk” arrive on the shores of City J intent on invading the land. When the hero sent to fi...
E9
Unyielding Justice
As the battle with the Deep Sea King reaches its climax, more heroes fall to the aquatic despot’s brutal attacks. Which of them has what it takes to...
E10
Unparalleled Peril
Saitama tags along to an emergency meeting of Class S heroes and discovers that a seer has foretold a serious danger threatening the Earth. Though t...
E11
The Dominator of the Universe
As a colossal spaceship floats in the skies above City A, a member of its monstrous crew battles on the ground against a group of S Class heroes. Desp...
E12
The Strongest Hero
The inconceivably powerful Lord Boros has traveled untold distances in search of someone who can cure his boredom: Saitama! With the fate of humanity ...
Saitama, alongside his cyborg disciple Genos, is ready to begin his official duties as a professional hero. But when a new friendship and interest in martial arts prove distracting, the Hero Association is left to deal with a sinister new wave of monster attacks on their own. To make matters worse, their heroes are being hunted! Is Earth doomed, or will Saitama save the day with one punch?
E1
Return of the Hero
Saitama is out shopping with Genos in tow when the pair come across G4, a demonic robot on a mission to eliminate King. Elsewhere, Sitch attempts to r...
E2
Human Monster
Garou issues a declaration of war on the Hero Association through terrifying means, Hellish Blizzard gives Saitama an ultimatum, and Genos decides to ...
E3
The Hunt Begins
Garou, out hunting heroes, can barely contain his excitement when he gets the chance to battle the S Class hero Tank-top Master. Meanwhile, Silverfang...
E4
Metal Bat
Assigned to guard a VIP and his son, Metal Bat couldn't be less thrilled. But when the group is suddenly attacked all hell breaks loose. Meanwhile, Sa...
E5
Martial Arts Tournament
Monsters from the Monster Association launch simultaneous attacks on all the human cities, attempting to overwhelm the forces of the Hero Association....
E6
The Uprising of the Monsters
The Super Fight tournament kicks off while Genos takes on multiple monsters who have appeared in City C. Elsewhere, countless monsters are wreaking ha...
E7
Class S Heroes
As the Super Fight tournament heads for its grand finale, the Class S heroes battle to hold back the tide of monster incursions. Meanwhile, Atomic Sam...
E8
The Strong Ones Fight Back
Goketsu, the first Super Fight Tournament champion, arrives in the stadium. Having now become a monster, he’s aiming to force the Super Fight competit...
E9
The Ultimate Dilemma
Just as Suiryu finds himself in the depths of despair, Saitama suddenly appears to help him out. But despite all Saitama’s strength, there’s still som...
E10
The Encircling Net of Justice
The Monster Association issues a challenge to the Hero Association, telling them they have only three days to rescue the hostage Waganma. Elsewhere, G...
E11
Everyone's Dignity
Garou is at last surrounded by multiple heroes and forced to fight, even though he’s covered in wounds and nearly at his limit. The hero hunter still ...
E12
Cleaning Up the Disciple's Mess
Silverfang and Bomb catch up with Garou while the hero hunter is battling Genos, starting a whirlwind battle that draws in more and more combatants as...
Alongside Genos, his faithful disciple, Saitama performs his official hero duties as a member of the Hero Association. One day, monsters claiming to be from the Monster Association suddenly appeared, taking a child of the Hero Association executive hostage. The S-class heroes gather and plan a raid on the Monster Association hideout to rescue the hostage. Meanwhile, Garou, a “human monster” who was taken by the Monster Association during a battle with the heroes, awakens in the Monster Association hideout.
E1
Strategy Meeting
The heroes plan a rescue of a child kidnapped by monsters, while Garou awakens deep underground.
E2
Monster Traits
On his way to hunt heroes, Garou dines and dashes at a restaurant, but is chased by Saitama.
E3
Organism Limits
Garou fights Insect God and King the Ripper, while Tareo gets kidnapped. Dr. Kuseno visits Saitama.
E4
Counterattack Signal
The heroes prepare for battle without Silverfang and Genos. Garou attacks the Monster Association.
E5
Monster King
Garou rescues Tareo but is struck by Overgrown Pochi, falling to Orochi and Gyoro-Gyoro.
E6
Motley Heroes
Class-S heroes plan the Monster Association assault, but Amai Mask arrives and clashes with them.
E7
Counterstrike
Heroes arrive in Z City but face a monster ambush. A-class aids while Gyoro-Gyoro watches the fight.
E8
Ninja Tale
Tempest Wind and Hellfire Flame, who were ninjas but are now monsters, battle with Flashy Flash.
E9
Brave Child
Child Emperor finds Waganma and faces Phoenix Man, using his ultimate weapon to protect him.
E10
Immortal Bloodbath
Zombieman faces Vampire, a descendant of a supernatural bloodline, in a brutal, deadly showdown.
E11
Top Dragons
Child Emperor rescues Waganma. The heroes take on threat-level Dragon monsters in a deadly fight.
E12
Ultimate Lifeform
The heroes battle monsters while Terrible Tornado faces Gyoro-Gyoro. Orochi appears before Saitama.